Open Dvoya opened 2 years ago
I was not able to replicate this issue on 4.27. If I'm understanding correctly, to replicate this on a fresh project:
Let me know if I'm missing something here
Sorry! I should be more clear, this only happens when you are working on two or more monitors:
I am also running on 4.27.
Sorry I am still unable to replicate this issue. Usually when this problem happens, it is due to the plugin thinking that there is no active graph in the current window. The easiest way to tell the plugin to recheck the window is by switching tabs in the blueprint (e.g. switching between the event graph and the blueprint viewport).
Just in case something I changed recently may have fixed this issue, what version of the plugin are you currently on?
I'm using the most up to date version through the store, version 3.2.5. I also just got this crash while trying to restart my project perhaps they might be related in some way : Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000010
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_BlueprintAssist!operator delete() [D:\build++Portal\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\BlueprintAssist\Source\BlueprintAssist\Private\BlueprintAssistModule.cpp:218]
UE4Editor_BlueprintAssist!SharedPointerInternals::TReferenceControllerWithDeleter<FExtender,SharedPointerInternals::DefaultDeleter
Version 3.2.6 was just released, I did try to fix this latest crash you reported.
Also I was also just able to replicate the monitor bug just now, will see what I can do about it. I honestly I don't know how I never noticed this bug before. So to make sure we are on the same page, to replicate it:
A workaround for now seems to be opening a second content browser and docking it next to the default content browser in the level editor and using this new content browser instead. You can open this by pressing CTRL + SHIFT + K and searching for content browser.
I think this behavior also happens when it auto-saves but I'm not entirely sure. If you have the content browser docked, and then you are editing in another window on the other screen, and you save all, blueprint assist will simply stop functioning.
The way to unfreeze it right now is to flipback to the content browser and click on it, then go back to your event graph that you were editing in and it works again.