Should not require modifications to the engine, so anybody familiar with any imperative programming language should be able to implement a networked system for dynamic in-game music using the game's scripting language (TorqueScript).
Ideally this should be tackled by someone who's both a programmer and a musician.
Should not require modifications to the engine, so anybody familiar with any imperative programming language should be able to implement a networked system for dynamic in-game music using the game's scripting language (TorqueScript). Ideally this should be tackled by someone who's both a programmer and a musician.