Open ghost opened 9 years ago
start the game with the "-OpenGLCompat" parameter and most will be gone.
That parameter didn't change anything for me. Both issues remain.
Are you sure you used it correctly? I am on a Kubuntu 14.04 Nvidia optimus system (Geforce 550m) using bumblebee and starting it (through a .desktop file for convenience or with a terminal) via this command works just fine: "optirun -b primus ./overload.sh -OpenGLCompat"
Usually I started with optirun ./overlaod.sh
.
Unfortunately neither optirun ./overload.sh -OpenGLCompat
nor optirun -b primus ./overload.sh -OpenGLCompat
change anything.
Very odd, and with release 0.3.x it was fine? According to fr1tz everything should be like in 0.3.x if the game is started with that parameter. Which version of the nvidia driver are you using?
Version 0.3.0 works fine with those parameters on my card. Using NVIDIA drivers version 331.89.
I'm on version 331.38 so that shouldn't be the cause. Must be some very specific issue with your card...
Stragnge. The 2. render issue seems to be gone after i installed this library.
Even stranger: it seems to be only _almost_ gone
unfortunately this does not seem to be the reason for my temporary cure. I still suffer from the glitches again.
I have the same issues here. Proprietary NVIDIA drivers, GeForce GTX 550 Ti.
Hi :)
We have merged Linux/OpenGL work to Torque3D development branch, it's posible we have some fixes.
Plz report us all OpenGL bugs you find for we can fix.
Under GNU/Linux (Ubuntu 14.10 64bit NVIDIA GeForce GTX 860M drivers) I experience two main glitches: