Closed fractalbach closed 5 years ago
Started a highscores server, see https://github.com/fractalbach/highscores
The issue has been essentially resolved after a lot of play-testing and tweaking. From this point on, there isn't really a need to make different versions of the game that use different controls, they can be tweaked incrementally.
Non-Touch Controls:
Touch Controls:
Why
The touchscreen controls are shit.π© They are unintuitive, confusing, and sometimes unpredictable. π€¨π²β Currently, they can cause players to ragequit within 20-30 seconds.π€¬
After experimenting with several different types of controls, there is no clear-cut solution. The only consensus is that "something's not quite right".
How to find better controls
The way forward appears to be constructing a way to compare and contrast different controls schemes.
When given a bad control scheme, it's challenging to identify the "way it should be". It seems to be easier to compare 2 different ones, and say "this feels better than that".ππ
what's playtest mode?
Able to swap between multiple different control schemes, and compare then on different scales:
For theπ Balloon Grabπ game, here are some of the control schemes to try. Can try different combinations and mix-and-match different parts together: