fragcolor-xyz / shards

High-performance, multi-platform, type-safe programming language designed for visual & AI assisted development
BSD 3-Clause "New" or "Revised" License
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Create VR input shards #430

Open guusw opened 2 years ago

guusw commented 2 years ago

Retrieving input from VR devices:

guusw commented 2 years ago

Hey team! Please add your planning poker estimate with Zenhub @Kryptos-FR @sinkingsugar @tdbe

sinkingsugar commented 2 years ago

Isn't this on the sprint? How is it that it's not estimated, also where is the progress to track?

guusw commented 2 years ago

I think we can keep the scope of this to just the inputs most/all controllers have, If there's vendor specific ones we can have a separate task to support using those.

tdbe commented 2 years ago

I only did a couple days on this. I have some code but it's not integrated into anything.

This task requires multiple iterations, and it's also fuzzy what an iteration milestone is, and it has to be integrated into our engine, and it has to have shards made of it.

So it's hard to predict the time.