framefield / vr-annotate

a unity-package allows to make annotations on arbitrary Unity-scenes of architectural sites
https://github.com/framefield/vr-annotate
MIT License
15 stars 4 forks source link

Port to Non-VR Application #3

Open Imagoculturae opened 6 years ago

Imagoculturae commented 6 years ago

Hi Had some problems because SteamVR was not installed, installed now. Only 2 errors now (and some warnigs but they go away when playing the scene)

XR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_HmdNotFoundPresenceFailed: "Hmd Not Found Presence Failed (126)"! Failed to load IVRRenderModels interface version IVRRenderModels_005 UnityEngine.Debug:LogError(Object) RenderModelInterfaceHolder:get_instance() (at Assets/SteamVR/Scripts/SteamVR_RenderModel.cs:90) SteamVR_RenderModel:SetModel(String) (at Assets/SteamVR/Scripts/SteamVR_RenderModel.cs:281) SteamVR_RenderModel:Update() (at Assets/SteamVR/Scripts/SteamVR_RenderModel.cs:674)

I don't have an HMD, is it possible to use vr-annotate without steamvr? I only need to export for desktops for the moments. Many thanks!

mutaphysis commented 6 years ago

Changed this to an enhancement. vr-annotate is a Steam VR only project for now.

We keep this ticket to track progress for making it available to a wider audience.

As this is an open source project, feel free to contribute - even though this might be a pretty heavy first addition.

Imagoculturae commented 6 years ago

Great! I am not a pure programmer(more of a game designer) but I can certainly contribute to this enhancement Thanks for now!

Imagoculturae commented 6 years ago

Just wanted to ask if maybe for the time being there is a possibility to trick Unity to think that a Steam controller is attached and use vr-annotate as it is at the moment...just an idea.