franMarz / TexTools-Blender

TexTools is a UV and Texture toolset created several years ago for Blender and Max by @renderhjs. In this open repository, originally created by @SavMartin, we develop the current version of this popular Blender add-on.
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Feature request: Mark seams by face selection #143

Open Intuos5 opened 2 years ago

Intuos5 commented 2 years ago

Another workflow improvement: if you could select a bunch of faces, convert the selection to their boundary edges > mark sharp. If this were a single operator that would save a lot of time.

https://user-images.githubusercontent.com/63149655/168755461-7add1e4a-0445-4d97-a7ce-ff247749c072.mp4

deepdesperate commented 8 months ago

If there isn't a issue I can implement this feature tho, but not sure if the owner allows, sry but just new to contributing thing

franMarz commented 4 months ago

If there isn't a issue I can implement this feature tho, but not sure if the owner allows, sry but just new to contributing thing

Of course you can, I'm just not totally sure about this. To start with, mark seams or mark sharp? If it's mark sharp, I think we can add this to the Mesh UV Tools panel, just above Smooth by UV Islands. I don't know how to name the tool though, maybe we should rename "Smooth by UV Islands" during this process as well to reflect the fact that it marks the boundaries of UV islands as sharp too? If you want to mark seams, it could be a new subpanel inside Mesh UV Tools; UV Layout is already crowded and we don't manipulate geometry data there, just the UV data layers. We can then consider adding #142 next to it too.

Sorry for the late answer btw.