Closed 0nnix closed 10 months ago
blender ubdated to 3.6 and group node trick doesnot work for me anymore so found another workaround. As I like to bakein ambient occlusion map into a base color but new mix node do not allow me to do it via textools so at first I found out that just putting separate and combine color between principled bsdf and mix node this is allowing me to bake base color as ussual and plaing more with it i ended up adding several cutpoints on connection between mix node and principle bsdf base color and it also works
I can't reproduce for any input combination in Blender 4.0 and current TexTools. Maybe an old issue within Blender that now is solved. Closing, please reopen if it still happens for you.
seems like this addon does not familiar with new mix node in blender 3.5. when textures is mixed, with new version of mix node in blender's 3.5. baking metallic, roughness base color etc with new mix node makes weird results - it bakes only one of connected maps to that mix node It works with old mix node(legacy) so for now I have added mix node (legacy) from old version of blender into a group and group marked as asset to have ability to quick add mix node that can be utilized by textools It would be nice to have support for a new mix node in blender 3.5 to bake mixed textures