franMarz / TexTools-Blender

TexTools is a UV and Texture toolset created several years ago for Blender and Max by @renderhjs. In this open repository, originally created by @SavMartin, we develop the current version of this popular Blender add-on.
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Multi-Object UV eidit & precision of "create UV mesh" #46

Closed jiabaoyu closed 3 years ago

jiabaoyu commented 4 years ago
  1. Blender supports Multi-Object UV eidit long time ago, large amount of tool in TexTools doesn't work in this mode.
  2. Using "create UV mesh" under "Mesh Texture" tab, it creates a mesh whoes size is different from the original. Hopes to get a fix and thanks for your Great works!
franMarz commented 3 years ago

For point 2, can you provide an example with screenshots or a file were that happened? Because I'm getting a mesh of the same scale as the original, face by face. Working on 1 atm, but I can't promise I'll do it feature complete myself, not soon at least.

franMarz commented 3 years ago

I bet you have your original object scaled at object level, apply the scale to it (Ctrl+A > Scale) to get the same dimensions on the mesh and its UV replicate. Multi-Object UV editing support is almost feature complete now, stay tuned for a new release tomorrow. Closing due to inactivity, you can reopen this if your issue (point 2) wasn't solved.