Closed franciscoadasme closed 1 year ago
Currently, there is no direct way to rotate the coordinates but rather have to construct an AffineTransform instance and call the CoordinatesProxy#transform! method. Adding #rotate(x, y, z), #rotate(axis, angle), etc. would be very convenient.
AffineTransform
CoordinatesProxy#transform!
#rotate(x, y, z)
#rotate(axis, angle)
Currently, there is no direct way to rotate the coordinates but rather have to construct an
AffineTransform
instance and call theCoordinatesProxy#transform!
method. Adding#rotate(x, y, z)
,#rotate(axis, angle)
, etc. would be very convenient.