Open dumblob opened 2 years ago
Very nice! Thank you for the link that is very interesting. I will think about it. I am also having fun with directly drawing the tiles: https://github.com/francoisschwarzentruber/ascii2img
Never thought about this clever trick of making sprites (very) round which results in non-sharp edges. Of course it limits how the sprites can be designed, but it's a cheap solution with a decent look nevertheless :wink:.
This is nothing urgent nor necessary per se, but it makes the look suddenly much more professional without adding much complexity IMHO.
https://gamedevelopment.tutsplus.com/tutorials/how-to-use-tile-bitmasking-to-auto-tile-your-level-layouts--cms-25673
https://github.com/slavfox/InferTile