francoisschwarzentruber / sea

Spreadsheet engine for adventures
https://francoisschwarzentruber.github.io/sea/
GNU General Public License v3.0
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Feature: add tile bitmasking for better visuals ;) #2

Open dumblob opened 2 years ago

dumblob commented 2 years ago

This is nothing urgent nor necessary per se, but it makes the look suddenly much more professional without adding much complexity IMHO.

https://gamedevelopment.tutsplus.com/tutorials/how-to-use-tile-bitmasking-to-auto-tile-your-level-layouts--cms-25673

https://github.com/slavfox/InferTile

francoisschwarzentruber commented 2 years ago

Very nice! Thank you for the link that is very interesting. I will think about it. I am also having fun with directly drawing the tiles: https://github.com/francoisschwarzentruber/ascii2img

dumblob commented 2 years ago

https://github.com/francoisschwarzentruber/ascii2img

Never thought about this clever trick of making sprites (very) round which results in non-sharp edges. Of course it limits how the sprites can be designed, but it's a cheap solution with a decent look nevertheless :wink:.