FTGL is a great library but I feel that some functionality would be useful for Vulkan, DirectX, and software renderers. In particular, I think FTVectoriser.h should be exposed and exported so that anyone can use that code in other applications.
Then, maybe later, we can separate this functionality from the OpenGL functionality so that others can use FTVectoriser and related symbols outside of an OpenGL application. This would allow others to extend ftgl to support other renderers like SDL2, DirectX, GDI, et cetera.
FTGL is a great library but I feel that some functionality would be useful for Vulkan, DirectX, and software renderers. In particular, I think FTVectoriser.h should be exposed and exported so that anyone can use that code in other applications.
Then, maybe later, we can separate this functionality from the OpenGL functionality so that others can use FTVectoriser and related symbols outside of an OpenGL application. This would allow others to extend ftgl to support other renderers like SDL2, DirectX, GDI, et cetera.