frankvHoof93 / TikTokLiveSharp

Port of TikTok live library for C#
https://vanhoof.dev
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Unable to connect to the remote server #80

Open qrq opened 1 month ago

qrq commented 1 month ago

Hi

This is a new error message :

WebSocketException: Unable to connect to the remote server
System.Net.WebSockets.WebSocketHandle.ParseAndValidateConnectResponseAsync (System.IO.Stream stream, System.Net.WebSockets.ClientWebSocketOptions options, System.String expectedSecWebSocketAccept, System.Threading.CancellationToken cancellationToken) (at <fbf3bef999a04908bac2dd07829c8508>:0)
System.Net.WebSockets.WebSocketHandle.ConnectAsyncCore (System.Uri uri, System.Threading.CancellationToken cancellationToken, System.Net.WebSockets.ClientWebSocketOptions options) (at <fbf3bef999a04908bac2dd07829c8508>:0)
System.Net.WebSockets.ClientWebSocket.ConnectAsyncCore (System.Uri uri, System.Threading.CancellationToken cancellationToken) (at <fbf3bef999a04908bac2dd07829c8508>:0)
TikTokLiveSharp.Client.Socket.TikTokWebSocket.Connect (System.String url) (at ./Library/PackageCache/dev.vanhoof.tiktokliveunity@3b06452483/TikTokLiveSharp/Client/Socket/TikTokWebSocket.cs:94)
TikTokLiveSharp.Client.TikTokBaseClient.CreateWebSocket (TikTokLiveSharp.Client.Socket.TikTokWebSocketConnectionData connectionData) (at ./Library/PackageCache/dev.vanhoof.tiktokliveunity@3b06452483/TikTokLiveSharp/Client/TikTokBaseClient.cs:514)
UnityEngine.Debug:LogException(Exception, Object)
TikTokLiveSharp.Debugging.Debug:LogException(Exception, Object) (at ./Library/PackageCache/dev.vanhoof.tiktokliveunity@3b06452483/TikTokLiveSharp/Debugging/Debug.cs:84)
TikTokLiveSharp.Client.<CreateWebSocket>d__48:MoveNext() (at ./Library/PackageCache/dev.vanhoof.tiktokliveunity@3b06452483/TikTokLiveSharp/Client/TikTokBaseClient.cs:523)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException(Exception)
TikTokLiveSharp.Client.Socket.<Connect>d__10:MoveNext() (at ./Library/PackageCache/dev.vanhoof.tiktokliveunity@3b06452483/TikTokLiveSharp/Client/Socket/TikTokWebSocket.cs:94)
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
Jeffersonceo commented 1 month ago

up

fanyqe commented 1 month ago

up

JeremieF1984 commented 1 month ago

up