fraser125 / x360ce

Automatically exported from code.google.com/p/x360ce
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Ori and the Blind Forest does not recognize x360ce #1123

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
PLEASE READ LIBRARIES MANUAL BEFORE REPORTING ISSUES:
http://bit.ly/1I6QAb9

Always make sure you use latest x360ce libraries!
Bugs created using older versions will be marked invalid as user error.
r848 vc10 is currently the latest version.

Steps will reproduce the problem?
1. Put .exe (or .exe + .dll, or .exe + .dll + .ini) into the game folder
2. Configure .ini as you wish through .exe
3. Run the game

What is the expected output? What do you see instead?
I've tried to make my Dialog gp-a11 work with this game by using your very good 
emulator, because it helped me a lot with other games. Apparently, the game 
just does not recognize it, no matter how hard I try (even tried adding lines 
to [InputHook]). I dont understand why does this happen. I've even tried a 
64-bit version .dll, 4 of them with every version (1.1, 1.2, 1.3, 9.1.0)

What versions of x360ce and Windows are you using?
Latest version of x360ce and Win7 64bit

What gamepad do you use? On what drivers version?
Dialog gp-a11 with latest drivers

Please attach a log file created with Log=1 setting in x360ce.ini file.
(LOG MUST BE FROM THE GAME, NOT X360CE)

Failure to follow the template will result in your issue being marked as
invalid.

Original issue reported on code.google.com by gromy...@gmail.com on 12 Mar 2015 at 3:33

Attachments:

GoogleCodeExporter commented 9 years ago
im using logictech rumble 2 same problem too!

Original comment by euanth...@gmail.com on 13 Mar 2015 at 8:49

GoogleCodeExporter commented 9 years ago
Hey. same issue here with this game. Anyone found solution?

Original comment by Kosi...@gmail.com on 13 Mar 2015 at 10:43

GoogleCodeExporter commented 9 years ago
I ran into this problem too, but after some research I discovered that Ori is a 
Unity Engine game, and x360ce does not currently support Unity games. So 
unfortunately we are stuck with mouse/keyboard controls unless they decide to 
release a patch with better controller support. :(

Original comment by Xzyx9...@gmail.com on 14 Mar 2015 at 6:53

GoogleCodeExporter commented 9 years ago
do x360ce creators hate unity or something? :/

Original comment by CatCanSe...@gmail.com on 14 Mar 2015 at 11:29

GoogleCodeExporter commented 9 years ago
same thing here, older version dll generated by x360ce.exe is completely not 
responding, newer version from zip, with dinput8.dll, shows "Configuration file 
version does not match x360ce version" when I start game, but still, not working

Original comment by zxj....@gmail.com on 14 Mar 2015 at 1:37

GoogleCodeExporter commented 9 years ago
Same thing here. Can't make it work to reconfigure the bumpers (or any other 
buttons) :/

Original comment by boru...@gmail.com on 14 Mar 2015 at 7:12

GoogleCodeExporter commented 9 years ago
Please make X360ce compatible with Unity engine, O creators.

Original comment by Ganzorig...@gmail.com on 15 Mar 2015 at 3:33

GoogleCodeExporter commented 9 years ago
still cant solve it ?

Original comment by euanth...@gmail.com on 15 Mar 2015 at 1:42

GoogleCodeExporter commented 9 years ago
Hey, 
now i can play with my gamepad the only issue is that i have replaced jump with 
attack, but its ok.

Thats how i did it:
1. first run game with shift pushed button, find joystick button's and replace 
all buttons to some buton which is not needed for the game (let's say RR).
2. download program like pinnacle or other program which allows you to bind 
keyboard buttons like shift alt etc to your gamepad.
3. Check in ori controls menu what keyboard buttons you need and map it to your 
gamepad buttons
4. you need to keep jumping button in the same place as it was earlier as it 
does not change whatever we do, so for me pinnacle mapped button for example it 
looks like it:
button 1 - spacebar
button 2- X
button 3 E
button 4 C 
L1- up arrow
r1 shift
l2 nothing
r2 nothing
select button - ESC
start button - TAB
rest nothing.

after doing so you should have playable gamepad controller, just remember to 
always start your game with shift button pressed. 

If somone have some question just write here, i can give screenshots or better 
explanation.

Have a nice game !

Original comment by kosia...@gmail.com on 15 Mar 2015 at 9:14

GoogleCodeExporter commented 9 years ago
http://steamcommunity.com/app/261570/discussions/0/617330406659472981/ - guide

Original comment by kosia...@gmail.com on 16 Mar 2015 at 10:21

GoogleCodeExporter commented 9 years ago
Yes, we hate unity.

Because it doesn't implement Xinput at all for its button or axis reading.

Original comment by danialho...@gmail.com on 16 Mar 2015 at 11:18

GoogleCodeExporter commented 9 years ago

Original comment by danialho...@gmail.com on 16 Mar 2015 at 11:18

GoogleCodeExporter commented 9 years ago
Hym, one Unity game seems to implement XInput properly - "Oddworld - New 'n' 
Tasty" (with latest patch) but I not tested it with x360ce yet.

Original comment by tapcio on 19 Mar 2015 at 2:13