Open GoogleCodeExporter opened 9 years ago
the wrapper doesn't poll directinput for device changes, doing so would use
cpu unnecessarily.
Original comment by danialho...@gmail.com
on 17 Jan 2013 at 6:05
Does scarlett.crush's scp wrapper (x360ce wrapper for ps3 controllers) do it a
different way? His allows hotplugging.
Original comment by shinra35...@gmail.com
on 17 Jan 2013 at 4:03
scarlett.crush's scp wrapper is filter (driver) based, and wrapper operates on
HID level. x360ce is Xinput to DirectInput wrapper so hotplug is little harder
to be done. Also almost all PC DirectInput games do not support hot-plug.
Original comment by tapcio
on 17 Jan 2013 at 4:24
Ok, understood.
Original comment by shinra35...@gmail.com
on 17 Jan 2013 at 4:31
Original comment by tapcio
on 21 Jan 2013 at 11:32
apparently, Steam manages this by using SDL 2.0 via DI8
Original comment by danialho...@gmail.com
on 1 Feb 2013 at 5:10
Hym, looking at this file (link below), this is initializing DirectInput8
trough COM. I must add this to hooks too.
Also maybe we can 'borrow' some ffb code :P?
http://hg.libsdl.org/SDL/file/0cd3e2e9b2c5/src/haptic/windows/SDL_syshaptic.c
Original comment by tapcio
on 1 Feb 2013 at 8:40
the only issue i have with sdl is it afaik (in the past) supported only 5 axes
properly.
Original comment by danialho...@gmail.com
on 1 Feb 2013 at 9:02
Original issue reported on code.google.com by
shinra35...@gmail.com
on 1 Jan 2013 at 1:03