Closed GoogleCodeExporter closed 9 years ago
Game title ?
Original comment by tapcio
on 23 Jan 2013 at 1:56
in SSF4AE it reports the crash occuring in ntdll, but the older versions work
fine so im taking that as typical windows crash discrepancy.
Original comment by danialho...@gmail.com
on 23 Jan 2013 at 2:04
no specific title, i can reproduce it under any xinput game that i have.
Original comment by danialho...@gmail.com
on 23 Jan 2013 at 2:04
except for XBLA ports, these seem to exit fine
Original comment by danialho...@gmail.com
on 23 Jan 2013 at 2:06
Test with Insanely Twisted Shadow Planet - not reproduced.
Test with Assassin's Creed Brotherhood - not reproduced.
Original comment by tapcio
on 23 Jan 2013 at 2:20
well, all my games was exagerating a bit. GTA4 exits clean, Vessel exits clean,
Limbo, exits clean, same with mark of the ninja.
Blade kitten crashes at start in xinput1_3.dll
> xinput1_3.dll!detour_skip_jmp() Line 135 + 0x3 bytes C++
xinput1_3.dll!DetourCodeFromPointer() Line 965 + 0xd bytes C++
xinput1_3.dll!DetourDetach() Line 1805 + 0xd bytes C++
xinput1_3.dll!HookCoUninitializeW() + 0x6a bytes C++
Bladekitten.exe!007196a0()
[Frames below may be incorrect and/or missing, no symbols loaded for Bladekitten.exe]
Bladekitten.exe!006de546()
Bladekitten.exe!006de67a()
Bladekitten.exe!006971e5()
Bladekitten.exe!0056f300()
Bladekitten.exe!00454f61()
Bladekitten.exe!0042cafd()
Bladekitten.exe!0051cde3()
Bladekitten.exe!00429dc6()
Bladekitten.exe!00429a45()
Bladekitten.exe!00429522()
Bladekitten.exe!004376e2()
ntdll.dll!7788f955()
KernelBase.dll!76e40ee2()
Bladekitten.exe!0051cde3()
Bladekitten.exe!0043616b()
Bladekitten.exe!00956b58()
Batman Arkham Asylum reports an unhandled exception on exit in xinput1_3.dll
xinput1_3.dll!detour_skip_jmp() Line 135 + 0x3 bytes C++
xinput1_3.dll!DetourCodeFromPointer() Line 965 + 0xd bytes C++
xinput1_3.dll!DetourDetach() Line 1805 + 0xd bytes C++
xinput1_3.dll!iHook::HookWMI_UNI_Clean() + 0x43 bytes C++
xinput1_3.dll!iHook::~iHook() + 0xf bytes C++
> xinput1_3.dll!doexit(int code, int quick, int retcaller) Line 567 C
xinput1_3.dll!_cexit() Line 408 + 0xb bytes C
xinput1_3.dll!_CRT_INIT(void * hDllHandle, unsigned long dwReason, void * lpreserved) Line 174 C
xinput1_3.dll!__DllMainCRTStartup(void * hDllHandle, unsigned long dwReason, void * lpreserved) Line 352 + 0x8 bytes C
xinput1_3.dll!_DllMainCRTStartup(void * hDllHandle, unsigned long dwReason, void * lpreserved) Line 293 + 0xe bytes C
ntdll.dll!778a9950()
[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]
ntdll.dll!778bd6b2()
ntdll.dll!778bd554()
kernel32.dll!755d7a0d()
msvcr80.dll!6c481720()
msvcr80.dll!6c481a04()
msvcr80.dll!6c481a4b()
ShippingPC-BmGame.exe!01aa51a5()
kernel32.dll!755d33aa()
ntdll.dll!778a9ef2()
ntdll.dll!778a9ec5()
ncrypt.dll!70207369()
SSF4AE seems to have been a anomaly, i can't reproduce the error i saw anymore
so it seems entirely unrelated to this issue.
In both the affected games, it seems returning to before you implemented MS
Detours that everything seems to work fine.
Original comment by danialho...@gmail.com
on 23 Jan 2013 at 2:30
r502 certainly introduced the crash at start for Blade Kitten and the Crash on
exit for Batman:AA.
Original comment by danialho...@gmail.com
on 23 Jan 2013 at 2:44
Test with Batman Arkham Asylum GOTY (non-Steam) - not reproduced.
Original comment by tapcio
on 23 Jan 2013 at 3:15
Can you reproduce this also with compiled binary from downloads ? And please
write your system version.
Original comment by tapcio
on 23 Jan 2013 at 3:17
GOTY (1.0) is not the same as the the retail edition with the 1.1 patch.
And yes, i can.
I just don't get the stack information since msvc won't read the symbols
correctly for some reason.
Original comment by danialho...@gmail.com
on 23 Jan 2013 at 3:33
and without the detours pdb files, it makes debugging this tricky.
from the debug binary
Blade Kitten
xinput1_3.dll!detour_skip_jmp() Line 135 + 0x3 bytes C++
xinput1_3.dll!DetourCodeFromPointer() Line 965 + 0xd bytes C++
xinput1_3.dll!DetourDetach() Line 1805 + 0xd bytes C++
> xinput1_3.dll!HookCoUninitializeW() Line 382 C++
Bladekitten.exe!007196a0()
Arkham Asylum
xinput1_3.dll!detour_skip_jmp() Line 135 + 0x3 bytes C++
xinput1_3.dll!DetourCodeFromPointer() Line 965 + 0xd bytes C++
xinput1_3.dll!DetourDetach() Line 1805 + 0xd bytes C++
> xinput1_3.dll!HookWMI_UNI_Clean() Line 441 C++
xinput1_3.dll!iHook::~iHook() Line 106 C++
xinput1_3.dll!`dynamic atexit destructor for 'g_iHook''() + 0x28 bytes C++
xinput1_3.dll!doexit(int code, int quick, int retcaller) Line 567 C
xinput1_3.dll!_cexit() Line 408 + 0xb bytes C
xinput1_3.dll!_CRT_INIT(void * hDllHandle, unsigned long dwReason, void * lpreserved) Line 181 C
xinput1_3.dll!__DllMainCRTStartup(void * hDllHandle, unsigned long dwReason, void * lpreserved) Line 352 + 0x11 bytes C
xinput1_3.dll!_DllMainCRTStartup(void * hDllHandle, unsigned long dwReason, void * lpreserved) Line 293 + 0x11 bytes C
ntdll.dll!778a9950()
[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]
ntdll.dll!778bd6b2()
ntdll.dll!778bd554()
kernel32.dll!755d7a0d()
msvcr80.dll!6c481720()
msvcr80.dll!6c481a04()
msvcr80.dll!6c481a4b()
ShippingPC-BmGame.exe!01aa51a5()
Original comment by danialho...@gmail.com
on 23 Jan 2013 at 3:44
Windows 7 x64 SP1
MSVS 2010sp1
Original comment by danialho...@gmail.com
on 23 Jan 2013 at 3:50
Reproduced - http://pastebin.com/0yZGYBqT
Original comment by tapcio
on 23 Jan 2013 at 4:59
I must think now what to do with that, seems to be bug in detours .... Back
again to Mologie or something...
Original comment by tapcio
on 23 Jan 2013 at 5:02
Original comment by tapcio
on 23 Jan 2013 at 5:20
Found real issue - x360ce is leaking a hook in HookWMI.
Original comment by tapcio
on 23 Jan 2013 at 5:27
Ah, well hopefully both games have the same source issue
if you have a steam account i can gift you a copy of blade kitten if it turns
out not to be the same issue.
Original comment by danialho...@gmail.com
on 23 Jan 2013 at 5:31
Can you quick test r516 ?
Original comment by tapcio
on 23 Jan 2013 at 5:39
built debug version
Blade Kitten still crashes on start
http://pastebin.com/96cTX5Bz
Batman:AA still crashes on exit
http://pastebin.com/tWS7iw9P
Original comment by danialho...@gmail.com
on 23 Jan 2013 at 5:54
if MS Detours is the root problem, theres always MinHook (as opposed to mologie)
Original comment by danialho...@gmail.com
on 23 Jan 2013 at 6:06
[deleted comment]
Fixed in r519.
Original comment by tapcio
on 24 Jan 2013 at 10:01
Original comment by danialho...@gmail.com
on 16 Feb 2013 at 7:11
Original issue reported on code.google.com by
danialho...@gmail.com
on 23 Jan 2013 at 1:53