Closed calcmogul closed 3 years ago
@KyleQ1 You forgot to rewrite Turret::HeadingToEncoderDistance() to take the inversion into account.
@KyleQ1 That's not what I meant at all. That just broke Reset().
@KyleQ1 You forgot to rewrite Turret::HeadingToEncoderDistance() to take the inversion into account.