Ideally we want our drivers to be able to shoot from a variety of distances. During our unbag time, we should see how far from the goal we can shoot with a fresh boulder at full shooter speed, then how much we need to slow the speed down to sink the same boulder from right at the batter.
With that info on hand, we then need to see how our worn-out boulder behaves in the same circumstances and update our controls to give the drivers the best chance of sinking a boulder.
Ideally we want our drivers to be able to shoot from a variety of distances. During our unbag time, we should see how far from the goal we can shoot with a fresh boulder at full shooter speed, then how much we need to slow the speed down to sink the same boulder from right at the batter.
With that info on hand, we then need to see how our worn-out boulder behaves in the same circumstances and update our controls to give the drivers the best chance of sinking a boulder.