Open jpnielsen opened 2 years ago
I think the problem is you had the animation disabled via right click menu. Your patch is working as expected for me when I clicked the "animation enabled" option:
But then it's running even when there is no clock ?
If you have a cable connected to the Blank Expander top input (frame/sync/scan) the animation will not automatically play. In your case, it will wait for a clock signal before advancing the frame. If the "animation enabled" is unchecked, the animation will never advance no matter what is happening with the clock input.
Ah - I just pulled the cable out - and then it continued - "normalled" inputs sometimes "gets" me.
Thank you so much.
When I send a reset trig, the module also sends the EOC (when EOC=#1, my "ZERO" in the gif) to increment the next module.. This results in "1 1 0" displayed after a reset.
Used an AND gate to only forward the EOC "carrier" when the counter is running.
Perhaps the module should not send EOC on reset if EOC=#1.
How would you make a counter ?
I see what you mean, I will look into it. I'm thinking the solution is to have the expander ignore clock triggers for 1ms after a reset signal. This is how sequencers are supposed to behave per the documentation: https://vcvrack.com/manual/VoltageStandards#Timing
I believe I've fixed the problem. Now a single reset trigger should properly reset all instances of customblank when they are chained together. @jpnielsen if you would be able to test the automated build with your patch, I'd appreciate it! Check the "artifacts" section here and you can install the dev build for your platform: https://github.com/freddyz/computerscare-vcv-modules/actions/runs/1624415735
Works fine now - thanks.
Excellent, thank you for the report and the investigation!
My counter works with NYSTHI modules, but I can't figure out if I'm doing something wrong or I found a bug.
999_nixie_counter.zip
https://en.wikipedia.org/wiki/Nixie_tube#/media/File:Nixie2.gif