frederic-mahe / Analogue-Pocket

An issue tracker for Analogue's Pocket, a handheld FPGA device released in December 2021
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Some GBA titles fail to save with open FPGA #104

Open catnipped opened 1 year ago

catnipped commented 1 year ago

Of the ones i’ve tried, both Final Fantasy Tactics Advance and Tactics Ogre - Knights of Lodis ”fail to save” when trying to save on their respective screens. This is even if i manually added a save file to the save folder (it loads but i can’t save)

This is on the latest firmware 1.1b6

sopesitos commented 1 year ago

Apotris doesn't seem to save as well

https://akouzoukos.itch.io/apotris

akouzoukos commented 1 year ago

For Apotris, I had to add the SRAM_Vnnn string in the code for saving to work.

SRAM should probably be the default save type if no save type was detected, unless there's something preventing this. Most GBA homebrew supports SRAM and I'd imagine those are the games where a save type wouldn't be detected most of the time.

GreatHierophant commented 1 year ago

I can save with both games' USA versions with openFPGA. Both games use flash to save.