Open beckbria opened 2 years ago
This happens with Blackthorne (GBA) also, with an original cartridge; probably they use a similar audio engine, since both are made by the same developers. In Blackthorne, the audio eventually comes back if you finish a level, but dies again if you create / load a save state. Sleeping the system also triggers the issue, I think because it "sleeps" by creating an interim save state and then loading it on wake. This is on 1.1-beta6.
I’m seeing the same issue in Legacy of Goku (original cartridge) and legacy of goku 2 (openfpga).
Sound gets broken on sleep/wake and also on save states. Only way to fix it is to restart game.
Weird that it affects these games too.
When playing The Lost Vikings (Gameboy Advance), creating or loading a save state/memory causes all audio to drop until the cartridge is restarted. This is the only game that I have found this issue with - others work fine. Also appears to repro on Everdrive GBA.