frederic-mahe / Analogue-Pocket

An issue tracker for Analogue's Pocket, a handheld FPGA device released in December 2021
58 stars 1 forks source link

[FEATURE REQUEST] In-depth Image Options for Handheld Consoles #98

Open 630216-29-2400 opened 1 year ago

630216-29-2400 commented 1 year ago

Due to the terrible quality of the screens in the original handhelds that are supported on Pocket, developers tried "interesting" ways to work around the shortcomings of those original screens. To compensate for their often crude methods of making their games visible on the those screens I feel that it would be a good option to have tools available that are more than simple brightness and/or saturation sliders. Perhaps options to control RGB channels individually would be a useful tool? An option to save settings on a game by game basis would be ideal as not all games were treated equally by developers.