frederic-mahe / Hardware-Target-Game-Database

Flash-cart optimized file and folder layouts.
GNU General Public License v3.0
653 stars 76 forks source link

SegaCD: Discrepancies with certain .cues #933

Closed bobbertoriley closed 1 year ago

bobbertoriley commented 1 year ago

I'm attempting to build/verify the SegaCD pack, and while I've got the majority of the way there, I have ~6 .cue files I haven't been able to match . I was able to hand-fix most of the .cue issues (like the rename issue reported in #646 ), but for the life of me, I cannot figure out the discrepancies with the remaining .cues. The files look right, but have a different hash than what's in the DB.

I've attached the output after running verify_pack which include the SHAs, but here's the list of offending files.

Does anyone by chance have the .cue files for these that do match, so I can attempt to discover what the discrepancy is?

(Sidenote: the Un-Worked Design hacks were all generated using the patch files at http://stargood.org/unworked/index.php; ironically, while the rom contents are good, the .cues included with the patch files weren't. Lunar: Eternal Blue seems to be different than the results in the DB, but that's a different issue. If I can figure out the discrepancy, I can create a PR to update the format for that romhack to match the others.)

missing.txt

hotelvictorcharlie commented 1 year ago

Sometimes these issues are caused by differences between dos/unix newlines and requires the files to be converted. Anyway here are the cue files that you're missing. cuefiles.zip

bobbertoriley commented 1 year ago

Figured out the discrepancies, and they mostly appear to be on my end.