Open fredi-68 opened 6 years ago
So some preconditions are checked by the client. I have yet to encounter instances where a skill completes successfully despite a precondition not being taken in to account properly but I'll keep this issue open just in case
Skills currently don't check if they can be executed. Some skills have preconditions (like player imagination), need to add a way of checking and subtracting the cost. I think cooldowns are handled client side but unsure on that.