I don't know if this is intended or not, but it means that the player may run out of imagination for building bouncers eventually. Am currently unsure as to if the collectibles on the platforms provide imagination after the mission is over (maybe governed by a flag?), will need to check on a video. UPDATE: Found a script (scripts/ai/ag/l_ag_imag_smashable.lua) that governs imagination powerup drops. They are only activated once you pass the second mission (which unlocks the imagination bar). Implement a scripted override for the crates to fix this issue.
I don't know if this is intended or not, but it means that the player may run out of imagination for building bouncers eventually. Am currently unsure as to if the collectibles on the platforms provide imagination after the mission is over (maybe governed by a flag?), will need to check on a video. UPDATE: Found a script (scripts/ai/ag/l_ag_imag_smashable.lua) that governs imagination powerup drops. They are only activated once you pass the second mission (which unlocks the imagination bar). Implement a scripted override for the crates to fix this issue.