fredlabbe / Prototype1Cart315

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Prototype answers! #2

Open marafrass opened 3 years ago

marafrass commented 3 years ago

Cool prototype! Had a good time bashing those dudes with my sword.

Do you find the FPS Controller coupled with melee combat realistic? Why? The sword looks great, but I think the animation makes it feel a little less realistic? It feels like I'm poking more than swinging, and like there isn't that much weight in the attack itself. Not sure how, but it would be nice to feel the camera swing or move, or even have the characters step forward during attacks. Vermintide did this really well, for reference!

Do you think having a FPS Controller is more immersive than other types of controllers like 3rd Person Controller? Why? I do, but I think I personally prefer melee combat in 3rd person - that's not to say it can't be done, though!

Do you prefer having the camera in 1st Person or 3rd Person in games or simulations in general? Why? Really depends on the game, but in general I prefer melee combat in 3rd person. I enjoy the situational awareness since it opens up for dodging, rolling and parrying with very clear visual feedback. It's usually easier for me to gauge distance and range in 3rd person, so 1st person is a better fit for ranged stuff.

What was the feeling you got when you first opened the prototype? Explain. I think the first thing I noticed was the text, which I read immediately before doing anything else. After that, I just started swinging and worked my way through the dudes.

What was your first thought about the prototype? Exlpain. "Looks cool - I want to do this in a forest or a setting like that!"

What did you think of the prototype overall? First person melee combat is super hard to get right so I think it's a great effort! Would have loved to see moving targets or attacking targets,

Should having a FPS Controller in a medieval game be an idea worth pursuing? Why? Again, personal preference, but I don't enjoy it. Thousands of people playing Chivalry and Mordhau disagree with me, though!

Write comments or suggestions for the prototype if it was further explored for a potential game. Maybe a trail or visual indicator for your swings to see the range a little easier? Would also love to have a shield/be able to parry.

Avery007 commented 3 years ago

Do you find the FPS Controller coupled with melee combat realistic? Why? The images of the sword and figures look good but I am wondering if you would add animations to those elements? Maybe let the sword rotate and figures move so it looks like a real battle.

Do you think having a FPS Controller is more immersive than other types of controllers like 3rd Person Controller? Why? Yes I do feel FPS gives more vivid experiences as if I were in the game myself. But at the same time I wont be able to see the whole screen, many blind spots. If a figure suddenly appears from the left or right side and moves towards the sword, it would be hard for me to react fast. But you can intently do this to increase the difficulty of the game.

Do you prefer having the camera in 1st Person or 3rd Person in games or simulations in general? Why? I think the best way is a combination of both if it is possible. Maybe allow the players to shift the perspective by themselves?

What was the feeling you got when you first opened the prototype? Explain. since it is not complete I dont have much feelings to say..But I like the instruction you put there so I know how I can play the game.

What was your first thought about the prototype? Exlpain. I wanna hear some background music..

What did you think of the prototype overall? Cool prototype and looking forward to further updates.

Should having a FPS Controller in a medieval game be an idea worth pursuing? Why? I think even you use 3rd view, FPS is still necessary!

Write comments or suggestions for the prototype if it was further explored for a potential game. Is there a way for the people to destroy the sword as in a battle both sides can fight. Maybe add more elements and movements to let the game more realistic and hard!

Naomi-Ifergan commented 3 years ago
  1. Honestly I did not think it looked realistic. Seemed as if the weapon was just floating in the air by itself rather than it being held. Maybe include a hand that is holding the weapon to make it a bit more realistic.

  2. Yes I think so because it allows the player to be more involved in the game. It’s kind of like virtual reality in a way because the player feels as if he or she is part of the game.

  3. It really depends on the game. For your game I do prefer it as it is.

  4. Honestly when I first opened it seemed incomplete so I was waiting for it to completely load and then I realized it was already loaded. In other words, the setting seems to be missing which is fine because this is just a prototype.

  5. So when playing I thought it was a cool game but it has been done because so I wouldn’t say it’s unique.

  6. Overall, I think it works well and I like the camera view and the first person controller.

  7. Once again it depends on the game itself. In regards to this game, I think it’s worth pursuing. As a game designer you want your players to feel as if they are in the game and you did a good job in doing so by using a FPS Controller.

  8. I would suggest maybe adding sound effects when the creature dies. In regards to that, I would also suggest maybe having the creature fall to the ground rather than disappearing in the air when the player “kills” them.

ToonJay commented 3 years ago
  1. Do you find the FPS Controller coupled with melee combat realistic? Why? Yes, because I played chivalry medieval warfare and it works pretty well. Realistic in the sense that we're directly part of the action.

  2. Do you think having a FPS Controller is more immersive than other types of controllers like 3rd Person Controller? Why? Depends on the context. If the context is us being the actual character, then ofcourse first person is the most realistic, since we don't actually see ourselves in third person.

  3. Do you prefer having the camera in 1st Person or 3rd Person in games or simulations in general? Why? If we're talking simulation, definitely 1st person, since you're trying to simulate a direct, first hand/person experience.

  4. What was the feeling you got when you first opened the prototype? Explain. Chivalry medieval warfare. Since it's a first-person medieval game.

  5. What was your first thought about the prototype? Explain. Chivalry Medieval Warfare... Also the movement is satisfying, but there's this delay whenever I let go. I remember having this issue with the controller we installed in class and found a solution for that and used it for Exercise 1.

  6. What did you think of the prototype overall? Neat execution.

  7. Should having a FPS Controller in a medieval game be an idea worth pursuing? Why? Of course! Even though there are games out there with the same concept, there's still a lot of other ways to play with it.

  8. Write comments or suggestions for the prototype if it was further explored for a potential game.

    • Remove the delay that happens after letting go of a movement button (takes like half a second to stop after letting go).
    • Remember you can play both with how we control the first-person aspect as well as how we actually move around the environment. You can go crazy if you play with the two :D!