fredlllll / ArxLibertatisLightingCalculator

calculates lighting information for arx fatalis/libertatis levels
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Which lighting profile did the original game use? #1

Open Dalai- opened 6 hours ago

Dalai- commented 6 hours ago

Or is the lighting logic from THEO not really known 100%?

fredlllll commented 5 hours ago

Danae is the lighting profile that i wrote after the code that was released with the arx source code. i have not tested this, but it should produce the same results as the original game has, or at least close it. theo actually didnt precalculate the lighting i think. that was done in danae.

Dalai- commented 2 hours ago

Ah okay, thanks. I noticed the LightingCalculatorDanae.cs doesn't have any shadow or polygon intersection tests like LightingCalculatorDistanceAngleShadowBase.cs has. So that means in the original game all the precalculated lighting would just go through walls and not have shadows? Or bounced light? They must have been careful about light placement if that's the case... I'm surprised the end result looks as good as it does!