fredsa / forplay

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Transform.setScale() should handle negative values correctly, or disallow them #32

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
This is actually somewhat tricky because of the way setRotation/Scale() 
decompose the underlying transformation matrix. It would be better to find a 
way to handle this case, rather than disallowing negative values, because being 
able to flip a layer H/V is pretty useful.

See also:
  https://groups.google.com/d/topic/gwt-forplay/ZcE-qLuVbBs/discussion

Original issue reported on code.google.com by jgw@google.com on 2 Jun 2011 at 5:11

GoogleCodeExporter commented 9 years ago
Issue 30 has been merged into this issue.

Original comment by jgw@google.com on 7 Jun 2011 at 1:30