This is actually somewhat tricky because of the way setRotation/Scale()
decompose the underlying transformation matrix. It would be better to find a
way to handle this case, rather than disallowing negative values, because being
able to flip a layer H/V is pretty useful.
See also:
https://groups.google.com/d/topic/gwt-forplay/ZcE-qLuVbBs/discussion
Original issue reported on code.google.com by jgw@google.com on 2 Jun 2011 at 5:11
Original issue reported on code.google.com by
jgw@google.com
on 2 Jun 2011 at 5:11