Surface currently contains only a couple of simple drawImage() methods. We can,
however, implement general polygon rendering in GL without too much difficulty,
and it will be a lot more efficient than using Canvas for the same thing. When
doing this, we should also deal with tiled images, since we'll need
fill-patterns.
Bonus points for implementing fill-gradients in the shader.
Original issue reported on code.google.com by jgw@google.com on 13 May 2011 at 2:34
Original issue reported on code.google.com by
jgw@google.com
on 13 May 2011 at 2:34