Alpha channel in setFillColor of ImmediateLayer.Renderer behaves unexpected in
version 1.3.1 as compared to 1.2. The intuitive behavior was the earlier one.
What is the expected output? What do you see instead?
Expected output is that color becomes transparent and shows underlying layers
when using a lower value than 0xff in setFillColor(0x80ff0000) in the renderer
of an immediatelayer.
What version of the product are you using? On what operating system?
It used to work fine in 1.2 and broke down when I upgraded to 1.3.1
OS: Win XP
PlayN version: 1.3.1
Please provide any additional information below.
Code to put in ImmediateLayer.Renderer implementation:
Expected and used to work in 1.2
surface.setFillColor(0x80ffffcc);
surface.fillRect(...);
-> We used to get a transparent colored rectangle as illustrated in one of the
figures below. Doesn't work anymore
Work-around, what we have to do in 1.3.1 to get approximately same visual
behavior:
surface.setFillColor(0xffffffcc);
surface.setAlpha(0.5f);
surface.fillRect(...);
-> Drawback is it sets alpha for the entire layer and makes everything
transparent.
Using the original code seems to yield an extremely faint transparency on some
color channels.
To illustrate the latter, I've attached a figure with both 50% transparency on
the layer and the color.
surface.setFillColor(0x80ffffcc);
surface.setAlpha(0.5f);
surface.fillRect(...);
The result is the not-expected figure attached.
Original issue reported on code.google.com by tab...@broadinstitute.org on 30 May 2012 at 2:47
Original issue reported on code.google.com by
tab...@broadinstitute.org
on 30 May 2012 at 2:47Attachments: