Open GoogleCodeExporter opened 9 years ago
Ok, it might have been due to mix and match of some code using PlayN version
1.3.1 APIs and others using 1.4 APIs.
I updated all libraries to use 1.4, and the frequency of crashes has reduced
quite a bit. There still are crashes but they are no longer blocking.
Sorry for the false alarm. Feel free to close this bug.
Original comment by inder123
on 13 Jul 2012 at 9:10
Ok, after a full day of use with 1.4 (all components of the code updated to
1.4):
The emulator crashes are real and frequent: Had about 10-15 crashes today. All
with the error:
[2012-07-13 19:06:08 - Emulator]
development/tools/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glU
seProgram:1914 error 0x501
Hoping if this could be fixed.
Original comment by inder123
on 14 Jul 2012 at 2:21
Is there any predictable sequence of events that causes the crash?
Original comment by m...@samskivert.com
on 14 Jul 2012 at 2:40
I haven't yet found a predictable sequence. Many of our team members were
unable to run the app with emulator at all. Sadly, we all had to revert to
1.3.1.
I can enable 1.4 locally if you need me to test anything.
Original comment by inder123
on 14 Jul 2012 at 10:43
Original issue reported on code.google.com by
inder123
on 13 Jul 2012 at 6:52