Closed GoogleCodeExporter closed 9 years ago
It would be better if to separate the PreSolve and PostSolve from the
ContactListerner class. The two callbacks are some time-consuming when there
are many
contacts and many games don't need them.
Original comment by Tapir....@gmail.com
on 25 Mar 2010 at 1:49
Tapir, did you run a profile? Is this affecting your frame-rate?
Original comment by erinca...@gmail.com
on 3 Apr 2010 at 6:41
[deleted comment]
Hi, Erin,
I'm sorry, I thought it is so in theory but I just found it is wrong.
Seems b2Island.Report and b2Contact.Update cost much less time than
b2Island.Solve ().
Whether or not the PreSolve and PostSolve are null is not important for the fps.
Original comment by Tapir....@gmail.com
on 13 Apr 2010 at 1:35
Whether or not the PreSolve and PostSolve are null is not important for the fps
even
there are many contacts.
Original comment by Tapir....@gmail.com
on 13 Apr 2010 at 1:36
Original issue reported on code.google.com by
erinca...@gmail.com
on 23 Mar 2010 at 3:53