There is currently a small problem with all story text in-game. The TTS starts reading a message, and then mid-way stops and starts again, this time finishing successfully however so it is not a huge problem.
What I suspect is happening here is the text appears on screen, TTS starts reading, and then the text finished scrolling and is now fully available so speech interrupts and restarts to read the completed text.
I have no usable vision though so this is only my guess. If it is indeed the case, it would be better for TTS to start reading only when the text is fully available and thus avoid this problem. If my explanation is not clear enough, I can submit a recording demonstrating this.
Second, it would be really nice to be able to spell any text with left and right arrow keys moving letter by letter, for example. As it stands, with many TTS engines, git add filename and git add <filename for example sounds exactly the same.
Direct quote from itch user arqamgrt
first. I'm a windows user. and using NVDA screen reader. but in this game, TTS only works with native screen readers, that is narrator in my case. but narrator is not responsive as NVDA is. so, it would be better to give option to the user about choosing the screen reader. specially if user is using windows.
second, currently, it's not possible to change the speed of the TTS from the game. it is better to have this option for the users so they can play the game on their own speed.
third, there was a question in HTML about ins tag, but TTS wasn't speaking the options of that question.
fourth, there could be some shortcut keys to control the volumes of the sound and music. for example, Page Up for increasing the music volume. Page down for decreasing the music volume. etc.
and lastly, in the settings, there should be a slider with percentage in the options like text speed bar, sound volume, and music volume etc. when we increase the volume, it could say, music volume 50%.
What feature would you like to suggest?
Direct quote from itch user nidza07
First, repeating text.
There is currently a small problem with all story text in-game. The TTS starts reading a message, and then mid-way stops and starts again, this time finishing successfully however so it is not a huge problem.
What I suspect is happening here is the text appears on screen, TTS starts reading, and then the text finished scrolling and is now fully available so speech interrupts and restarts to read the completed text.
I have no usable vision though so this is only my guess. If it is indeed the case, it would be better for TTS to start reading only when the text is fully available and thus avoid this problem. If my explanation is not clear enough, I can submit a recording demonstrating this.
Second, it would be really nice to be able to spell any text with left and right arrow keys moving letter by letter, for example. As it stands, with many TTS engines, git add filename and git add <filename for example sounds exactly the same.
Direct quote from itch user arqamgrt
first. I'm a windows user. and using NVDA screen reader. but in this game, TTS only works with native screen readers, that is narrator in my case. but narrator is not responsive as NVDA is. so, it would be better to give option to the user about choosing the screen reader. specially if user is using windows.
second, currently, it's not possible to change the speed of the TTS from the game. it is better to have this option for the users so they can play the game on their own speed.
third, there was a question in HTML about ins tag, but TTS wasn't speaking the options of that question.
fourth, there could be some shortcut keys to control the volumes of the sound and music. for example, Page Up for increasing the music volume. Page down for decreasing the music volume. etc.
and lastly, in the settings, there should be a slider with percentage in the options like text speed bar, sound volume, and music volume etc. when we increase the volume, it could say, music volume 50%.
Additional Information
No response