Open john-peterson opened 1 year ago
mode.bas
Dim As Integer i, j, k
Do
Screen k
Color 0, 7
Print Using "Screen #"; k
Do
Do
Color i, j
Print Using "## ##"; i; j;
j += 1
Loop Until j > 7
Print ""
i += 1
j = 0
Loop Until i > 15
k += 1
i = j = 0
Sleep 3000
Loop Until k > 7
Sleep
Yellow text in a famous 81 game is absent from the only working TERMINAL emulator text mode emulator terminal.c in dosemu
I have two write unit tests from scratch since it's mostly ad hoc trial and error written
I still don't know if it can handle ANSI text as graphics modes at all or only ANSI mode 0
There are many critical isues that would benefit from you enabling the Discussions section on this project
Thank you
These are critical issues for writing unit tests for dos
i don't have dosemu natively in subsystem android (I'm in vacation) and need to run my test in dosbox
completely mysterious crashes led me to this
https://freebasic.net/forum/viewtopic.php?t=11845
https://www.ibiblio.org/pub/micro/pc-stuff/freedos/files/util/system/cwsdpmi/
https://www.japheth.de/Download/HX/hdpmivpc.zip
turns out a COMBINATION of protected mode works. one for compiling and another for runtime