freecivfi / 2020

Freeciv 2020
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units.ruleset, lisää veteraanitasoja ja paremmat ylenemismahdollisuudet #21

Open wieder-fi opened 3 years ago

wieder-fi commented 3 years ago

esim.

[veteran_system] ; What are the names of the levels? ;veterannames = ("green"), ("veteran"), ("hardened"), _("elite") veterannames = ("green (100%)"), ("veteran 1 (150%)"), ("veteran 2 (175%)"), ("veteran 3 (200%)"), ("hardened 1 (225%)"), ("hardened 2 (250%)"), ("hardened 3 (275%)"), ("elite 1 (300%)"), ("elite 2 (325%)"), _("elite 3 (350%)")

; The percentage chance of increasing level through combat ;veteran_raise_chance = 50, 33, 20, 0 veteran_raise_chance = 50, 45, 40, 35, 30, 25, 20, 15, 10, 0

; The percentage chance of a settler/engineer increasing level through ; performing useful work (per turn) ; veteran_work_raise_chance = 3, 2, 1, 0 veteran_work_raise_chance = 9, 6, 6, 6, 5, 5, 4, 4, 3, 0

; Power factors are as a percentage. ; +50% is represented by 150 ;veteran_power_fact = 100, 150, 175, 200 veteran_power_fact = 100, 150, 175, 200, 225, 250, 275, 300, 325, 350

; The additional number of movement points granted for different veteran ; levels. These are fractional move points as defined by move_fragments in ; terrain.ruleset. ;veteran_move_bonus = 0, 0, 0, 0 veteran_move_bonus = 0, 3, 6, 9, 12, 15, 18, 21, 24, 27

thejhh commented 3 years ago

Kannatan muutosta. En tiedä tarkalleen mikä on hyvä muutos.

Vanhaan koodiini olin kommentoinut, että arvo 75 ensimmäisessä vaiheessa on buginen. En kuitenkaan enää muista millälailla. Olin korjannut alkamaan kaikki 100:sta.

wieder-fi commented 3 years ago

75 voi olla buginen koska peli on kaiketi suunniteltu niin, että alle 100% olevat arvot eivät pyöristy oikein tjps. ei ongelmaa koska arvot alkavat sadasta