Closed fabi321 closed 1 year ago
Accelerating the game every tick would shorten longer runs while still having a bit more time in the early game. This is also analogous to actual snake games.
I tried to implement it myself, but failed.
I added something similar. Every x seconds the tickrate increases by 1. See: shared/constants/common.ts
Accelerating the game every tick would shorten longer runs while still having a bit more time in the early game. This is also analogous to actual snake games.
I tried to implement it myself, but failed.