Closed jsm174 closed 3 years ago
This was solved, right? @jsm174 can you close if that's the case?
Correct, however, they haven't merged the fix into NLog yet - https://github.com/NLog/NLog/pull/4229.
Do we want to keep open until a new version of NLog is released?
Ah, okay.
I'd prefer keeping it open until it's merged and solved then. Thanks!
https://www.nuget.org/packages/NLog/4.7.7 has been released
To get familiar with VR development, I attempted to run Visual Pinball Engine on an Oculus Quest 2.
With a fresh project in Unity, I installed
Oculus XR Plugin
via the Package Manager. This automatically enablesXR Plugin
. (Doing this in reverse, would always crash Unity in 2020.2.1f1 on an M1 Mac Mini). I then addedVisual Pinball Engine
, and enabledNetVips
andNetMiniZ
dlls to be included in Android. (This was just to allow for compiling, since they currently don't get used at runtime)When starting Visual Pinball Engine on the Oculus it crashes immediately after the Unity splash screen.
The stack trace is:
Currently Visual Pinball Engine is using the NLog 4.7.6, Netstandard 2.0 DLL.
I started going through different versions of NLog, and the last working version is NLog 4.6.2.
Looking at the NLog 4.6.3 changelog, there is an improvement:
FWIW, considering the stack trace, https://github.com/NLog/NLog/pull/3261 does seem like it could be related.