Open shntat opened 2 years ago
I keep trying to use the lamp manager to assign elements to a light It does not keep the settings after I click save then play. It did manage to save the coil in the list
VisualPinball: VisualPinball.Unity.LampPlayer|Ignoring unassigned lamp "gi_1". UnityEngine.Logger:LogWarning (string,object) VisualPinball.Unity.UnityTarget:Write (NLog.LogEventInfo) (at Library/PackageCache/org.visualpinball.engine.unity@0.0.1-preview.63/VisualPinball.Unity/VisualPinball.Unity/Common/UnityTarget.cs:43) NLog.Targets.Target:Write (NLog.Common.AsyncLogEventInfo) NLog.Targets.Target:WriteAsyncThreadSafe (NLog.Common.AsyncLogEventInfo) NLog.Targets.Target:WriteAsyncLogEvent (NLog.Common.AsyncLogEventInfo) NLog.LoggerImpl:WriteToTargetWithFilterChain (NLog.Targets.Target,NLog.Filters.FilterResult,NLog.LogEventInfo,NLog.Common.AsyncContinuation) NLog.LoggerImpl:Write (System.Type,NLog.Internal.TargetWithFilterChain,NLog.LogEventInfo,NLog.LogFactory) NLog.Logger:WriteToTargets (NLog.LogEventInfo,NLog.Internal.TargetWithFilterChain) NLog.Logger:WriteToTargets (NLog.LogLevel,System.IFormatProvider,string) NLog.Logger:Warn (string) VisualPinball.Unity.LampPlayer:OnStart () (at Library/PackageCache/org.visualpinball.engine.unity@0.0.1-preview.63/VisualPinball.Unity/VisualPinball.Unity/Game/LampPlayer.cs:55) VisualPinball.Unity.Player:Start () (at Library/PackageCache/org.visualpinball.engine.unity@0.0.1-preview.63/VisualPinball.Unity/VisualPinball.Unity/Game/Player.cs:150)
Thanks, will have a look.
I keep trying to use the lamp manager to assign elements to a light It does not keep the settings after I click save then play. It did manage to save the coil in the list