Closed freezy closed 2 years ago
Merging #374 (2ff7b0c) into master (e2dfa0b) will not change coverage. The diff coverage is
100.00%
.
@@ Coverage Diff @@
## master #374 +/- ##
=======================================
Coverage 84.13% 84.13%
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Files 128 128
Lines 6973 6973
=======================================
Hits 5867 5867
Misses 1106 1106
Impacted Files | Coverage Δ | |
---|---|---|
VisualPinball.Engine/Common/EngineProvider.cs | 90.00% <ø> (ø) |
|
VisualPinball.Engine/Common/Logging.cs | 0.00% <ø> (ø) |
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VisualPinball.Engine/Common/Profiler.cs | 0.00% <ø> (ø) |
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VisualPinball.Engine/Common/Registry.cs | 0.00% <ø> (ø) |
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VisualPinball.Engine/Common/StringExtensions.cs | 100.00% <ø> (ø) |
|
...Pinball.Engine/Game/Engines/GamelogicEngineCoil.cs | 68.75% <ø> (ø) |
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...Pinball.Engine/Game/Engines/GamelogicEngineLamp.cs | 73.68% <ø> (ø) |
|
...nball.Engine/Game/Engines/GamelogicEngineSwitch.cs | 100.00% <ø> (ø) |
|
...Pinball.Engine/Game/Engines/GamelogicEngineWire.cs | 100.00% <ø> (ø) |
|
VisualPinball.Engine/IO/BiffAttribute.cs | 96.26% <ø> (ø) |
|
... and 116 more |
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This just adds a scale parameter to the trigger, so we can more easily scale the mesh.
It also fixes the bounding box of the plunger, fixing it disappearing all the time, and bumps the copyright notice of all files to 2022.