Closed freezy closed 2 years ago
Merging #403 (80d4c1e) into master (5d14442) will decrease coverage by
0.16%
. The diff coverage is75.00%
.:exclamation: Current head 80d4c1e differs from pull request most recent head 0caea06. Consider uploading reports for the commit 0caea06 to get more accurate results
@@ Coverage Diff @@
## master #403 +/- ##
==========================================
- Coverage 83.51% 83.34% -0.17%
==========================================
Files 128 128
Lines 7043 7081 +38
==========================================
+ Hits 5882 5902 +20
- Misses 1161 1179 +18
Impacted Files | Coverage Δ | |
---|---|---|
VisualPinball.Engine/Math/Vertex3DNoTex2.cs | 75.32% <40.00%> (-2.46%) |
:arrow_down: |
VisualPinball.Engine/VPT/Mesh.cs | 72.60% <80.00%> (-2.21%) |
:arrow_down: |
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Those were easy!
Merge away!
--
Be seeing you...
From: freezy @.> Sent: Monday, April 11, 2022 2:52 AM To: freezy/VisualPinball.Engine @.> Cc: DanLShane @.>; Mention @.> Subject: Re: [freezy/VisualPinball.Engine] Playfield Tutorial (PR #403)
Hey @DanLShane https://github.com/DanLShane lemme know if you have time to go through 3b https://github.com/freezy/VisualPinball.Engine/blob/doc/playfield/VisualPinball.Unity/Documentation%7E/creators-guide/tutorials/realistic-playfield/3b-more-texturing.md and 4 https://github.com/freezy/VisualPinball.Engine/blob/doc/playfield/VisualPinball.Unity/Documentation%7E/creators-guide/tutorials/realistic-playfield/4-import-into-unity.md , otherwise I'll merge.
Thanks!
— Reply to this email directly, view it on GitHub https://github.com/freezy/VisualPinball.Engine/pull/403#issuecomment-1094618173 , or unsubscribe https://github.com/notifications/unsubscribe-auth/AWDGCCBG6EH5O7QSY4VTQQ3VEPDZ3ANCNFSM5STT7NAA . You are receiving this because you were mentioned. https://github.com/notifications/beacon/AWDGCCHKUEIU6A2OET6TL2DVEPDZ3A5CNFSM5STT7NAKYY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGOIE7IYPI.gif Message ID: @. @.> >
Thanks! :)
This PR documents how to model and texture a playfield.