Closed elabree closed 1 year ago
Do you still have the entire log, to be sure which version you were using? I think this might got already fixed.
Thanks for your response. Yes this is the log:
[1] 2023/06/10 15:12:28.056 ERROR | Error parsing .ini file at D:\vPinball\VisualPinball\VPinMAME\DmdDevice.ini: Duplicate section with name 'wd_12' on line '[wd_12]' while parsing line number 0 with value '' - IniParser version: 2.5.2.0 while parsing line number 1064 with value '[wd_12]' - IniParser version: 2.5.2.0 IniParser.Exceptions.ParsingException: Duplicate section with name 'wd_12' on line '[wd_12]' while parsing line number 0 with value '' - IniParser version: 2.5.2.0 while parsing line number 1064 with value '[wd_12]' - IniParser version: 2.5.2.0 ---> IniParser.Exceptions.ParsingException: Duplicate section with name 'wd_12' on line '[wd_12]' while parsing line number 0 with value '' - IniParser version: 2.5.2.0
at IniParser.Parser.IniDataParser.ProcessSection(String line, IniData currentIniData)
at IniParser.Parser.IniDataParser.ProcessLine(String currentLine, IniData currentIniData)
at IniParser.Parser.IniDataParser.Parse(String iniDataString)
--- End of inner exception stack trace ---
at IniParser.Parser.IniDataParser.Parse(String iniDataString)
at IniParser.StreamIniDataParser.ReadData(StreamReader reader)
at IniParser.FileIniDataParser.ReadFile(String filePath, Encoding fileEncoding)
at LibDmd.DmdDevice.Configuration..ctor(String iniPath)
[1] 2023/06/10 15:12:28.148 INFO | No altcolor folder found, ignoring palettes.
[1] 2023/06/10 15:12:29.741 WARN | Could not parse time zone West-Europa (standaardtijd).
[1] 2023/06/10 15:12:29.741 INFO | Starting VPinMAME API 2.1.2 through Setup.exe.
[1] 2023/06/10 15:12:29.741 INFO | Assembly located at D:\vPinball\VisualPinball\VPinMAME\DmdDevice.dll
[1] 2023/06/10 15:12:29.741 INFO | Running in D:\vPinball\VisualPinball\VPinMAME
[1] 2023/06/10 15:12:29.741 INFO | [vpm] Open(0)
[1] 2023/06/10 15:12:29.741 INFO | [vpm] PM_GameSettings(0, twenty4_150, 0)
[1] 2023/06/10 15:12:29.741 INFO | Disabling game colorization
[1] 2023/06/10 15:12:29.741 INFO | Setting game name: twenty4_150
[1] 2023/06/10 15:12:29.754 INFO | Setting color: #FFFF5820
[1] 2023/06/10 15:12:29.754 INFO | Opening virtual display...
[10] 2023/06/10 15:12:29.910 INFO | Added VirtualDMD renderer.
[10] 2023/06/10 15:12:29.930 INFO | Loading alphanumeric SVGs...
[10] 2023/06/10 15:12:29.985 INFO | Loading alphanumeric SVGs...
[10] 2023/06/10 15:12:29.985 INFO | Loading numeric (8) SVGs...
[10] 2023/06/10 15:12:29.985 INFO | Loading numeric (8) SVGs...
[10] 2023/06/10 15:12:29.985 INFO | Loading numeric (10) SVGs...
[10] 2023/06/10 15:12:29.995 INFO | Loading numeric (10) SVGs...
[10] 2023/06/10 15:12:29.995 INFO | All SVGs loaded.
[10] 2023/06/10 15:12:29.995 INFO | Added virtual alphanumeric renderer.
[10] 2023/06/10 15:12:29.995 INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False
[10] 2023/06/10 15:12:29.995 INFO | Applying default color to render graphs (#FFFF5820).
[10] 2023/06/10 15:12:30.008 INFO | Setting up 2-bit VPM Graph for 2 destination(s)
[10] 2023/06/10 15:12:30.008 INFO | Connecting VPM 2-bit Source to Virtual DMD (Gray2 => Gray2)
[10] 2023/06/10 15:12:30.028 INFO | Setting up 4-bit VPM Graph for 2 destination(s)
[10] 2023/06/10 15:12:30.028 INFO | Connecting VPM 4-bit Source to Virtual DMD (Gray4 => Gray4)
[10] 2023/06/10 15:12:30.028 INFO | Setting up RGB24-bit VPM Graph for 2 destination(s)
[10] 2023/06/10 15:12:30.028 INFO | Connecting VPM RGB24 Source to Virtual DMD (Rgb24 => Rgb24)
[10] 2023/06/10 15:12:30.028 INFO | Setting up Alphanumeric VPM Graph for 2 destination(s)
[10] 2023/06/10 15:12:30.028 INFO | Connecting VPM Alpha Numeric Source to Virtual Alphanumeric Display (AlphaNumeric => AlphaNumeric)
[10] 2023/06/10 15:12:30.422 INFO | Creating FBOs for 128x32
[1] 2023/06/10 15:12:32.983 INFO | [vpm] Close(0)
[1] 2023/06/10 15:12:32.983 INFO | Closing up.
[1] 2023/06/10 15:12:33.547 INFO | Clearing Display
[1] 2023/06/10 15:12:33.551 INFO | Clearing Display
[1] 2023/06/10 15:12:33.551 INFO | Clearing Display
[1] 2023/06/10 15:12:33.551 INFO | Clearing Display
[1] 2023/06/10 15:12:33.567 INFO | Source for 1 renderer(s) stopped.
[1] 2023/06/10 15:12:33.582 INFO | Source for 1 renderer(s) stopped.
[1] 2023/06/10 15:12:33.582 INFO | Source for 1 renderer(s) stopped.
[1] 2023/06/10 15:12:33.582 INFO | Source for 1 renderer(s) stopped.
Okay, I've tested this and it seems to be fine. Build here if you want to re-test.
Fixed in #374.
Let's confess 1st: "I used Notepad++ to modify the .ini"
Unfortunately I made a mistake: my DmdDevice.ini contained two entries for the same game/rom (I forgot to rename the copy). After starting VPX the virtual DMD appears at the default location with default size.
As a result I ended up with a DmdDevice.ini containing 1 entry for the table I was running. All virtual dmd and other settings gone :-(
In the DmdDevice.log:
Although this happened because I messed up the DmdDevice.ini I think it might happen to others. So maybe it's worthwile to see if this situation can be handled more elegantly ?