Closed mkalkbrenner closed 8 months ago
@freezy I got all modes to work. It would be nice if you can review the PR and ideally merge it. https://www.youtube.com/watch?v=B6D00oB4Co8
I tried this out after updating my ZeDMD and am getting errors. "No external DMD driver found" The old dll is working just fine. I'm hoping to iron out the issues when I run non-colorized stern roms.
@endeemillr You need ZeDMD firmware v3.4.1 and ensure to have the right settings in DmdDevice.ini. Others reported, that everything works.
@freezy I think the PR is ready to be merged.
Maybe @zesinger can post if this version works for him.
For everyone who wants to test it, I built these DLLs: https://github.com/PPUC/dmd-extensions/releases/tag/v2.2.2-zedmd.beta.2
Thanks! I found a com= (blank) line that I commented out and that seemed to do the trick. Would it be possible to share a new .ini file? I've pasted what I could find in the discord, but must be missing something. My Stern 16 shade dmds still act strange. I can control them a little, but usually the main text goes black, and I have to do a full restart to make any color changes effective,and usually only showing in the Stern logo page.
@endeemillr the DmdDevice.ini changes are part of this PR. You can see them here: https://github.com/freezy/dmd-extensions/pull/450/files#diff-88e3d2463904a53acc621a133a122746310960b6e6278a3bbd275a72f033c3ae
Ideally you contact me on discord and we can go through your issues.
Awesome! I'll go through it in the next days.
@endeemillr The last commit should fix custom colors for 16 color games.
Here's a build for those who want to test: https://github.com/PPUC/dmd-extensions/releases/tag/v2.2.2-zedmd.beta.3
@endeemillr reported on discord, that the 16 colors custom palette is working now.
@freezy it would be great if you find some time to review and ideally merge this PR. Since I only provided new DLLs of DMDExt for testing purposes, people start complaining about PinUp Popper because it requires the EXE ;-)
Well, you keep adding commits, so I'm assuming it's not for prime time yet?
Which .exe do you mean?
@freezy We're done :-)
I don't use PinUp Popper. But I have been told that it uses DmdDevice.exe which I don't build for the testers.
Ah, dmdext.exe, gotcha.
I'll try to have a go at it tomorrow.
@zesinger also tested the current version of the PR.
@freezy no code change. I just updated libzedmd to the latest version v0.5.0. (people could do so by just putting new DLLs in the VPinMAME folder after you merged this PR)
Thanks! Sorry it took so long to review.
No problem.
I figure you'd like to have another release after that?
Yes, another DMDext release would be great. But a CI dev build would also be OK to let people test it. At the moment it is difficult because of the missing installer in my test builds.
@freezy I addressed all your concerns. I think the code looks much better now.
If you give me write access to PPUC/dmd-extensions, I'll push some cleanup that you can test before we merge.
If you give me write access to PPUC/dmd-extensions, I'll push some cleanup that you can test before we merge.
@freezy access granted
Thanks! Pushed my changes.
The only remaining part now is the rewrite of the palette function. Did you have a chance to have a look?
@freezy I tested you changes. ZeDMD and ZeDMD HD are working. (Actually, I didn't change the code back again after my experiments to let ZeDMD HD inherit from ZeDMD. So you're changes are correct and simplify the code.)
@freezy I refactored SetPalette() and tested it with Avatar.
So, I think everything is addressed now.
All good, thanks for bearing with me!
This eases the code within DMDext and avoid the redundant implementation of new features. libzedmd is the platform independent communication library for ZeDMD which is also used by PPUC and VPX Standalone.