This PR actually applies Set_4_Colors_Palette_Device() and Set_16_Colors_Palette_Device() to the render graph and not just as an initialization value.
This is so Zen Studios can use this API for their palette changes without having to re-initialize the entire stack, which currently leads to frame stutters.
This PR actually applies
Set_4_Colors_Palette_Device()
andSet_16_Colors_Palette_Device()
to the render graph and not just as an initialization value.This is so Zen Studios can use this API for their palette changes without having to re-initialize the entire stack, which currently leads to frame stutters.