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freghar
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template
Generic Arma 3 Mission Template for Serious Gameplay
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something re-adding vanilla backpack
#34
freghar
closed
8 years ago
1
add "push object" function
#33
freghar
opened
8 years ago
1
allow class name in classes.txt / custom factions to be CODE, returning bool
#32
freghar
opened
8 years ago
0
redo some trigger* functions as logic*
#31
freghar
closed
8 years ago
0
create simple trigger wrapper for createSimpleObject
#30
freghar
closed
8 years ago
1
added functions for holstering off/on
#29
milivojm
closed
8 years ago
8
added functions for holstering pistol
#28
milivojm
closed
8 years ago
0
make a safe version of factionsExec
#27
freghar
closed
8 years ago
0
allow using CODE directly in classes.txt (Custom_Factions)
#26
freghar
closed
8 years ago
0
add weapon pool autosave function
#25
freghar
closed
8 years ago
3
design timer function with selectable notification features
#24
freghar
opened
8 years ago
0
Custom_Factions: support guaranteed hiearchy-based gear loading
#23
freghar
closed
8 years ago
0
Ares_Extras, equipment, flashlight / IRlaser work only locally
#22
freghar
closed
8 years ago
0
make custom factions feature compatible with arsenal respawn
#21
freghar
closed
8 years ago
0
create location manipulation functions
#20
freghar
closed
8 years ago
0
create OSD-printing set of functions
#19
freghar
closed
8 years ago
5
freeze (disable simulation) players on mission start / JIP
#18
freghar
closed
8 years ago
0
improve custom factions, allow path specification
#17
freghar
closed
8 years ago
0
useful function for displaying OSD
#16
milivojm
closed
8 years ago
4
useful BI function for displaying OSD
#15
milivojm
closed
8 years ago
3
Ares_Extras todo / wishlist
#14
freghar
opened
8 years ago
0
rework Custom_Factions, use per-class XEHs instead of iterative logic
#13
freghar
closed
8 years ago
5
rework faction-based loadouts, add one XEH per class
#12
freghar
closed
8 years ago
3
feature parity with official cnto template r0b10
#11
freghar
opened
8 years ago
0
custom factions feature
#10
milivojm
closed
8 years ago
5
Highway
#9
milivojm
closed
8 years ago
3
simplify faction loadout generation
#8
milivojm
closed
8 years ago
50
develop CNTO units mod
#7
milivojm
closed
8 years ago
1
simplify ares-related functionality, code-wise
#6
freghar
closed
8 years ago
1
implement remoteExec wrapper accepting code data type
#5
freghar
closed
8 years ago
1
add moving Zeus-spawned units under __SERVER__
#4
freghar
closed
8 years ago
0
move functions/Ares into separate function bodies in a new Feature
#3
freghar
closed
8 years ago
1
investigate the effect of enableSaving on editor preview
#2
freghar
opened
8 years ago
1
move taw_viewdistance to a mod
#1
freghar
closed
8 years ago
5