Currently, if a model has more than 4 vertices in a face, the model will not load correctly and will have gaps. To prevent this from happening, the model first needs to be pre-processed and triangulated to make it WebGL happy.
This is somewhat of a pain for people wanting to learn WebGL, but not care about how model files are laid out (or how to use some third party program to pre-process the file).
Instead, the model should be converted to triangles on the fly.
Currently, if a model has more than 4 vertices in a face, the model will not load correctly and will have gaps. To prevent this from happening, the model first needs to be pre-processed and triangulated to make it WebGL happy.
This is somewhat of a pain for people wanting to learn WebGL, but not care about how model files are laid out (or how to use some third party program to pre-process the file).
Instead, the model should be converted to triangles on the fly.