i guess it's not on purpose that the scene checker errors out with a list of all available HA core intergrated scenes on every check iteration even tho the scenes are having valid entities. Is it rather a check if they even get processed in the 'for' loop during coding?
That reminds me of my active development time when forgetting to remove such things too ;-)
in the log below you can see i have 5 scenes which apparently all have entity id's so all is fine
maybe u can consider to remove that 'coding debug' log.
i take the opportunity here to say i love the spookness, these are indeed very helpful lil ghosts! :-)
What version of Spook are you using?
v1.3.0
What version of Home Assistant are you using?
v2023.9.3
The problem
Hi,
i guess it's not on purpose that the scene checker errors out with a list of all available HA core intergrated scenes on every check iteration even tho the scenes are having valid entities. Is it rather a check if they even get processed in the 'for' loop during coding? That reminds me of my active development time when forgetting to remove such things too ;-)
in the log below you can see i have 5 scenes which apparently all have entity id's so all is fine maybe u can consider to remove that 'coding debug' log.
i take the opportunity here to say i love the spookness, these are indeed very helpful lil ghosts! :-)
thanks and cheers
Anything in the logs? Paste it here!