Currently, the game constants are static json files downloaded from the Riot developer docs. With the GameConstantService class you can get values out of those json files. This is slow.
The better way would be to retrieve them on app startup and save these to the database (or store them in memory).
Currently, the game constants are static json files downloaded from the Riot developer docs. With the GameConstantService class you can get values out of those json files. This is slow.
The better way would be to retrieve them on app startup and save these to the database (or store them in memory).