Open ghost opened 7 years ago
Audio for puzzles should be able to transition between clear and garbled depending on a value of how close the user is to completion of puzzle.
Text for puzzles should be able to transition between clear and garbled depending on a value of how close the user is to completion of puzzle.
Audio for puzzles should be able to transition between clear and garbled depending on a value of how close the user is to completion of puzzle.
Text for puzzles should be able to transition between clear and garbled depending on a value of how close the user is to completion of puzzle.