Currently the optimizer only simulates a single event in combat, like a skill activation or followup attack. This is fine for finding builds, but when it comes to considering things like action advance, teammate buff duration, etc, there's more to it than just a single action.
Objective
This is an open ended milestone project that needs more discussion - but there might be some ways we can add team based simulations For example, simulate an skill - skill - ult rotation for x turns, or until the boss dies or something.
Motivation
Currently the optimizer only simulates a single event in combat, like a skill activation or followup attack. This is fine for finding builds, but when it comes to considering things like action advance, teammate buff duration, etc, there's more to it than just a single action.
Objective
This is an open ended milestone project that needs more discussion - but there might be some ways we can add team based simulations For example, simulate an skill - skill - ult rotation for x turns, or until the boss dies or something.