Currently some characters have to do this for their combat scoring, which is over 4000 simulation runs on the card load
This comes from having to calculate:
Optimal substat distribution for body/feet/rope/sphere permutations for 48x substat benchmark
Optimal substat distribution for sphere/rope permutations for 54x substat benchmark
Goal
Improve the simulation speed / improve the optimal substat algorithm so these characters don't lag the page as much. The goal is to load the sim without a noticeable slowdown.
Motivation
Currently some characters have to do this for their combat scoring, which is over 4000 simulation runs on the card load
This comes from having to calculate:
Goal
Improve the simulation speed / improve the optimal substat algorithm so these characters don't lag the page as much. The goal is to load the sim without a noticeable slowdown.